I’ll say right away that this is not at all similar in atmosphere to the previous parts of the series. This game excels in its detail, picture quality, and not in the number of shots, screams and moans. This is why background sound was removed in battle. Remember, even when you were sitting in the server selection menu, on which there were at most 5 people, in Battlefield 4 there was a sound as if a battle was taking place next to you, in scale not inferior to the Battle of Verdun? Battlefield 1 doesn’t have this. In the middle of an intense battle, sometimes there is a lull that incredibly immerses you in the atmosphere of the terrible events of the last century. So much so that it’s even scary.
Immersion is aided by graphics, among other things. She’s great here! Just look at the landscapes of the outskirts of the city of Saint-Quentin or the Argonne Forest, which make you think about the reasons why this place is destined to be destroyed. I would like to note that the models of characters and weapons are beautifully drawn in the game. Everything, and every shiny button on a perfectly ironed suit of a German stormtrooper will add points to the immersion of the conflict.
Yes, about weapons. Honestly, I’ve always had some kind of fetish for vintage stuff, and there’s a great variety of it here. But here one question arises: how to understand how all this diversity differs from each other?? The game could use dynamic graphics, like Rainbow Six: Siege. It’s beautiful, and there will be fewer questions about weapons.
After weapons, I want https://gamesnotongamstop.co.uk/review/spins-heaven/ to talk about what shots take up most of. Namely, about the sound component. I have never seen such beautiful sound design in my entire life. The sound of a falling shell casing after a tank fires, the screams of soldiers on the offensive, the speech of the announcer, the sound of a bayonet piercing the heart of a boche during an attack on a position, motivational phrases in German, artillery shelling, this adds to the atmosphere of the game, the level of which DICE frantically monitored during the development of the game.
The next stage is the campaign. It’s like the Battlefield series has been cursed with bad stories. Having completed the campaign of the third and fourth parts, there is little that can be remembered in it. However, it appears that the curse was lifted by "sorcerers" during development. Battlefield has an excellent plot presentation, which again adds atmosphere to the game.
DICE, as usual, made several stealth missions that deserve special attention due to the fact that the NPCs in the game are not disabled. Yes, everyone walks, hears and sees. But there are questions about the bait. Why do non-humans behave so horribly when throwing a shell casing?? They approach the brick walls and peer into them, as if they were smeared with honey. The campaign has good difficulty levels. Why not great? Because there is no noticeable difference between difficulty levels. The campaign is easy even on the highest difficulty level. Otherwise, the plot reveals many, even if banal, but still interesting topics. Cowardice, perseverance, heroism, self-control – what else is needed for a good plot for a film??
Admit it, you were waiting for a new one Batlu only because of the multiplayer? I am partially. The multiplayer has undergone some changes in this part. I liked the softening of the tempo of the battle, but will you like it?? If you are a fan of the Great Wars setting, then you will like this pace. Tanks of the First World War were not combat vehicles with bells and whistles, such as active armor, guided projectiles, etc.d., and awkward, slow, unreliable boxes suitable only for supporting infantry. IN Battlefield 1 to please the players, the emphasis on realism was softened. The tanks here are faster than in reality, they are more difficult to disable, and their rate of fire is much higher than their real counterparts. But that’s just my nitpicking. I adhere to the point of view that the game from DICE shows moments of assault on fortifications, positions, locations. Trench warfare will be in Verdun. Think for yourself, it would be interesting to sit for half an hour, an hour to carry out one attack and die? No! The maps for multiplayer are well designed, they look beautiful, and you can feel the positions being worked out.
Of course, it’s worth mentioning about game modes. In addition to the standard ones known from previous parts, the game has a new mode – Operations. Essentially the operation is Storm with slightly modified rules. The attacking side has tickets that they spend as their soldiers are revived. Tickets are over – one of the attempts to attack positions has burned out, and the next attack begins until the battalions run out. Attempts move from map to map, so you need to be extremely careful in the attack and not run screaming at the fortifications. At a certain moment, when one side loses, it receives either an Airship or a Battle Train, which will turn all events around. All this is supplied with history and replicas of the soldiers, which allows you to plunge into the atmosphere even more.
But not without a fly in the ointment. The terrible Battlelog, which had a lot of problems, has been replaced by new problems. The most infuriating moment is a miss in a bayonet attack. You may think that I’m just “squinty” and don’t hit the enemy, but no! Sometimes a fighter runs a few millimeters from the enemy and misses the bayonet, which puts a bullet in your back.
I also want to raise the topic of nationalism and racism. Yes, EA is a multinational company that tries to instill tolerance in its users, but it’s not okay to play as Germany black man (Sorry). I understand that blacks fought for Germany, but they are by no means exemplary soldiers of the German Empire!
Conclusion- Battlefield 1 is a great entry in the series. This part was the “Experiment” which turned out just great, but not without its flaws.