This is not a lesson or an article on how to model correctly in Autodesk 3D packages. Although, if there is an interesting GameDev topic for players, you can write a series of articles: where to start, what packages to use. I became interested in 3D graphics a year ago, I won’t say it was easy. Only diligence and wild interest allowed us to achieve acceptable results. I know a lot of people who wanted to study this area, creative and talented, but were afraid to take it seriously 🙂 I am sure that among StopGame readers there are 3D Artists or those who want to learn.
This robot was made inspired by such a wonderful RTS – Warhammer 40,000. High Poly model – the only difficulty in creating it was my computer, which could not handle more than a million polygons. But as we all know, this will not stop us 🙂
Rear view. A lot of small details. To make High Poly models, you need to add small details in every possible way. It gives a good look to your works.
And the grid, as usual:
Such a number of polygons is not suitable for games; such models are not made for Real Time Render. CGI is welcome.
Beginners who spend at least a month seriously using the program will be able to make the following models:
I made these models literally after a month of practice. Yes, now I see a bunch of mistakes on them, after a long time you notice your mistakes. For example, topology jambs. But this is normal, I’ll say more, if you notice them earlier, it’s for the better. Don’t be afraid of criticism, criticism moves. Perhaps criticism will come at me too, I will listen to all my mistakes calmly, thank the person and in the future I will try to avoid my mistakes.
I know a lot of creative people among you, come out 🙂
Best comments
No, it’s not just a https://gamblingdata.net/casinos/boomerang-casino/ matter of taste. iray, despite using CPU + GPU for rendering, renders several times slower than V-Ray, which uses only the CPU. It’s a habit, but try it sometime, maybe you’ll like it. But no, then you’ll go back to the usual iray with mentality 😉
Then your choice is even more incomprehensible, since iray does not know how to interact with mental ray at all. V-Ray at least allows you to use mental materials when rendering if the renderer has changed.
Moreover, V-ray is a very flexible system and can be adjusted to any algorithm. I don’t see any point in using mental if you have v-ray.
Well, if you take this seriously, even to the point of organizing a career, this is almost a standard in this industry. Although, if you work independently or open your own organization, the flag is in hand, the more convenient, use it, as long as the client is satisfied. ^^
Well, this is all mostly a hobby 🙂 I’ve already lost my time to make CGI a profession 🙂 I had a childhood dream of developing games, but as it turned out in life: I got married, work, taxes and there was very little time for additional activities that I loved.
Yes, this is a holivar. But no, we have to argue.
I agree: the debate between Pixar’s RenderMan vs 3Delight vs Mantra vs V-Ray vs Arnold is really a holivar (I’m personally an adherent of the first three, if anything). But mental? Its only advantage is that it comes out of the box. That kagbe is easily corrected, especially in our country.
So there is no need to dwell on the fact that the first thing that came to hand. I strongly recommend trying other renders if you haven’t already. … which I personally consider to be the lot of toilet workers, losing on one front to the Rendermans with a mantra, on the other to Arnold. But this is definitely a holivar of pure water. Anyone who disagrees is sorry, but let’s not develop?
According to the article itself, for a 3D enthusiast the models are quite suitable and passable.
3 solutions on the fly:
1. LODs / Proxies (Max should have them too, Maya definitely does).
2. Zbrush + retop in TopoGun or Maya 2014+ (there is a Modeling Toolkit there – former Draster NEX).
3. I would like to update the video so that it can handle modern viewports properly. I understand, captaincy – but this is really so. In the same Maya this is their Viewport 2.0 handles large polygons quite comfortably. But only on decent hardware. Percentage and memory for this matter are fucked, the main thing is vidyukha.
Well, there is no screenshot with the rig in the post. I’m not a clairvoyant 8) to understand from the grid whether there is a rig or not.
Just add this screenshot to your post.
Let’s not argue which is better mental or V-Ray, since this is mostly a matter of taste. Like 3ds Max vs Blander vs Maya. Both renders will show excellent results in direct hands.
To save my computer resources, I just used layers. And thanks for the extensive comment. I was going to change the computer anyway, yesterday the motherboard crashed.
This mech model you made isn’t quite ready for animation. I made a small example, the face rig was not complete, it would have been a waste to do a full face rig, for the sake of comment 8) well, it reflects the essence.
gfycat.com/BogusGoodGander#?format=gif
Well, animation, but I’m not an animator so it’s not processed by MoCap.
gfycat.com/FearfulJealousHochstettersfrog
As a matter of fact, the furs also need to be “set up” 8). How to animate this model if it doesn’t have Riga.